
Please look over our rules and FAQ before posting. Government funding to XCOM has been slightly increased to absorb some of the equipment cost increases./r/Games is for informative and interesting gaming content and discussions. Most building maintenance costs have been increased Some equipment costs have been changed (particularly hoverbikes and xcom produced equipment) High explosives are lighter, so that they might actually be useful. Disruptor armour is a bit less powerful Entropy launches and dimension missile launches fire more rapidly Valkyrie Interceptors are a bit stronger Watch out for aliens with entropy launchers! Hyperworms now do entropy damage to take advantage of the weakness in the disruptor shields, and spitters are also particularly more dangerous. They are also slightly heavier, so that it is less attractive to carry two of them.

Disruptor shields are now extremely vulnerable to entropy enzyme attacks, and they are somewhat vulnerable to plasma attacks and explosions. Toxin guns are much less powerful (much less damage and lower firing rate) and harder to acquire (more expensive, longer to research) More aliens will be deposited by alien ships Some alien missions will bring more ships There will be a greater number of alien ships constructed each week Most aliens and hostile humans are more powerful The Retaliator research now requires UFO type 7 (bomber) instead of type 6 (assult ship) (Other bio requirements have not been changed as far as I remember) The requirements for "Biological Warfare" are The Alien Genetic Structure and Multiworm Egg. The requirements for "The Alien Genetic Structure" are Anthropod, Spitter, and Brainsucker. autotopsies are required before live alien research (except in special cases) Here's a summery of what has been changed.

Since I haven't done much testing in real-time mode I don't know if it is still winnable like that or not. This mod is meant to be challenging, so don't cheapen the challenge for yourself. reloading your save game when something bad happens to you) and also not stunraiding. I've tried to balance the game so that I will only win if I play at my best (without reloads, etc).Īll of my playtesting was done on superhuman difficulty, and for full effect I recommend excising your willpower by not save-scumming (ie. My goals in making this mod were to make Apocalypse more balanced (particularly to reduce the power of toxin guns and disruptor shields), and also the make the game more challenging. It was designed to play turn based mode but it is also winnable in real time. Karadoc's Apoc Mod - Probably the best mod for xcom apoc.
